Categories
Publications

Sound Design for Video Games: An Interdisciplinary Course for Computer Science and Art Students

Vincent Olivieri
Claire Trevor School of the Arts
University of California, Irvine
olivieri@uci.edu

Richert Wang
College of Engineering & College of Creative Studies
University of California, Santa Barbara
richert@ucsb.edu

ABSTRACT:
This paper describes our experience and observations in creating an experimental interdisciplinary course focusing on sound design and its implementation in computer games. This paper provides a model for others that may want to develop similar courses that focus on interdisciplinary collaboration in this genre. The course was targeted to motivated computer science and sound design / art students, and was not designed as an introduction to computer science. Rather, it was designed as a project course where students can apply topics in sound design by creating a video game within a diverse team, enabling a collaborative learning opportunity. Students applied both creative sound design principles and technical implementation using industry-standard tools such as QLab, Wwise, and Unity.

FULL PAPER:
Sound Design for Video Games: An Interdisciplinary Course for Computer Science and Art Students
Publication: Association for Computing Machinery, 2018 Proceedings
February, 2018

PRESENTATION:
The 49th ACM Technical Symposium on Computer Science EducationNew York, NY, USAFebruary, 2018 The 58th Annual

USITT Conference
Fort Lauderdale, FL, USA
March 15, 2018


Categories
Publications

Seven Steps to a Theatrical Sound System Design

Josh Loar
Professor of Practice-Sound Design
Michigan Technological University
jloar@mtu.edu

ABSTRACT:
Texts exploring the discipline of sound system design are too often aimed at the advanced practitioner, detailing techniques that are logical and useful if the reader has already designed, installed, and operated many systems, but that are often over the head of inexperienced designers trying to learn the discipline. There is a gap in the literature, and this article presents a logical, orderly process for analyzing a production’s sound needs, selecting appropriate equipment, and creating an operating plan. By breaking the process down into manageable and clear tasks, this guide demystifies the essentials of theatrical sound system design.

FULL PAPER:
Seven Steps to a Theatrical Sound System Design
Publication: USITT Current Practices and Research in Sound
March 15, 2018

PRESENTATION:
The 58th Annual USITT Conference
Fort Lauderdale, FL, USA
March 15, 2018


Categories
Publications

Experimental Audio Tours: Activating the Archive

Seth Warren-Crow with Heather Warren-Crow
Seth.Warren-Crow@ttu.edu

ABSTRACT:
Last June my collaborator Heather Warren-Crow and I completed an artist residency at The Museum of Performance + Design in San Francisco, CA where we launched an experimental audio tour called Earmark: Performance Alive that engages with the museum’s 3.5 million-item collection. I will discuss the challenges and successes of Earmark, its relation to other forms of headphone theatre, and argue that this format of an experimental audio tour provides rich terrain for theatre practitioners to interface with museum archives and the public. The experimental audio tour has the potential to create interesting pathways of community engagement with the arts and is conducive to initiating interest in historical as well as and new, interdisciplinary modes of performance.

FULL PAPER:
Experimental Audio Tours: Activating the Archive
Publication: USITT Current Practices and Research in Sound
March 15, 2018

PRESENTATION:
The 58th Annual USITT Conference
Fort Lauderdale, FL, USA
March 15, 2018