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FMOD, an Audio Engine for Video Games, Adapted for Theater

Stephen Swift

ABSTRACT:
FMOD is an audio integration tool for video games. It is used to build, process, mix, and route game controlled sound events. Since video games need to be able to react to player choices, FMOD is designed to make it easy to modify audio parameters in real-time. Although it is designed for video game production, it can be adapted for use in theatrical playback and offers many unique capabilities not currently widely employed in theater. This case study will examine how the FMOD audio engine was used to create a responsive score and sound design for the production of Wood Boy Dog Fish.

FULL PAPER:
FMOD, an Audio Engine for Video Games, Adapted for Theater
Publication: USITT Current Practices and Research in Sound
March 21, 2019

PRESENTATION:
The 59th Annual USITT Conference
Louisville, KY, USA
March 21, 2019